Hunting in team is :
a) Fun
b) Cheap (armor decay split by the group/healing cost/regen threshold/travel in the gungnir)
c) Turnover of more peds means higher chance of getting swirlies
d) Turnover of more damage per second means being able to kill big stuff economically
e) As a follower of the god perceptius it can be very profitable
My society is in the top 10 of hunting societies, but skillwise or turnover wise we are mere maggots. We do not grind, we simply get the loot.
Hunting Scoreboard
# Soc Name Members Globals Total Loot Score
1
WhySoSerious 20 4 753 890 545 PED 23 765
2
Dark Templar 9 1 177 208 874 PED 13 078
3
Dark Knights 7 656 116 879 PED 9 371
4
Rangers 10 902 137 346 PED 9 020
5
Deagleteam 8 648 157 878 PED 8 100
6
Entropy 21 1 484 177 351 PED 7 067
7
Guess Who 31 2 182 231 042 PED 7 039
8
Apocalyptic 15 762 107 680 PED 5 080
9
The Ministry 10 499 62 679 PED 4 990
10
WOF France 8 395 45 762 PED 4 938
this is an example of a short hunt from yesterday in a team of 4:
The Ministry:
Proteron Young 631 PED Fri, 07 Oct 2016 00:03:47
Feffox Young 143 PED Thu, 06 Oct 2016 23:15:40
Phasm Young 540 PED Thu, 06 Oct 2016 22:58:56
Ofcourse it doesnt Always go well.. But then you all loose together, and this is comforting.
You can be successfull in teamhunting if you stick to these rules:
1 "Switcharoo" if you global/hof (unless you know a second spot where loot is)
2 If loot feels bad then "5 more mobs and GTFO"
3 hotspots do exist and you have tracked them (you are going for a certain mob at a certain place/time)
4 Make sure everybody in team is valued equally. Similar setups help, even downgrading to meet a lower skilled member
5 divide items equally
6 wait for eachother when a teammember dies and needs to get back to the action.