Rifi Armor ME stats (disciple Reward)

Eleni Von Estlla

Well-Known Member
Volunteer Mentor
Yamato Pilot
VCAT Team Member
Toulan Historian
Hiya,
As adviced, i am posting a reminder in here, regarding the Rifi ME armor, rewarded upon completion of the discipleship.
This was known issue, and has been aknowledge in the past by Beladcom.

Issue was, Rifi ME defense statistics were identical to Adjusted Pixi, which does not reflect Toulan's creatures damage types, especially for begginers.
I just checked again, and it seems some changes has been made. So my original statement is now obsolete.
Still, seems like only Acid has been removed, to strenghten Cold. Cold being only present in Duhols and Wahesh, nowhere near a Rifi be adviced.

rifi.png



TabTab Penetration 25% + Cut 75% -

Qaffaz Impact 50% + Cut 40% + Stab 10% -

Sunjoq Impact 60% + Penetration 40% -

Dahhar Stab 10% + Penetration 90% -

Caboria Impact 40% + Electric 60% -

Bahri Stab + Cut -

Mokhat Impact 50% + Cut 30% + Stab 20% -


Khaffash Penetration 33% + Impact 33% + Cut 33%



  1. Most of the mobs available to begginers, have Penetration damage, absent on Rifi armor.
  2. Cold present on Rifi armor / Only Duhol and Wahesh contain cold damage. Rifi not suitable for these strong mobs.
  3. High impact... Sunjoq can hurt a bit with impact, but i find more threatening Khaffash and Bahri, for exemple.
  4. Stab. Bahri are probably the highest threat for lower levels, due to 2 damage type only, making them stronger, and high aggro range.
  5. Cut. Always under rated on armors, and hurt quiete a bit. Again, Bahri / Khaffash can aggro multiple mobs quiete easily, and hurt pretty bad at low HP.

Overall i had in mind a Rifi ME with higher Cut/Stab/Penetration protection, a little of electric, and a mild impact.

Hope this helps,
E~
 
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