Monria | First Exclusive Article before Monria Was Launched in 2013


Virtualsense Official
Staff member
Community & Media Manager
Virtualsense Media Team
VCAT Team Member

Prior to Monria being launched, I (as MindStar9) wrote an exclusive article sharing a lot of details with regard to the progress. This article was written on July 2, 2013. This will give you an idea of what was in development at the time. The first Monria Team managed the Moon for two years before we took over on Nov 26, 2015. We are about to celebrate our two year anniversary as the new Monria Team. We have come a long way with the support of the community, and we have a long way to go to bring Monria to the level that you deserve as participants.

From Oct 2013 until Nov 2015, I took a semi-break from EU to focus on my real life writing and only logged in now and then to see how everyone was doing. I was not very active at all, and not doing any EU writing, but then ... Ant shared that he purchased Monria and invited me to join him as an official on the Monria Team. I guess you could say the rest is history, because I wouldn't have said no to him, not ever.

Yes, technically, this is a "real" job for me, and as a reminder, we asked MindArk to put my original avatar (MindStar9) on ice since I'm working in this official capacity. After all, we operate under the Planet Partner and Marketing Partner agreements with MindArk, and the first of its kind in EU's history. We have guidelines and work very closely with MindArk.

I don't look at my position as a job though because Ant and I want to bring back the social aspects and feel from back in the day, and he has afforded me every opportunity to do everything I did before and so much more, which is why I can go overboard at times with what I want to do for and with the community. We have always said right from the beginning that community is our first and foremost focus, and I think we have held true to that. I can also tell you that we have a lot planned, and Ant is eyeball-deep in development phases with MindArk to be released over time with VUs. We are excited about it, and I don't doubt that you guys will be too. It's just a matter of timing, but it will be worth the wait.

Thanks for hanging in there with us to see what's to come. I don't think you will be disappointed. :)

Here is the first exclusive Monria article before she was ever born, written on July 2, 2013



It was March 1, 2013 when MindArk announced a newly-discovered moon that would become the next auctioned real estate in Entropia Universe. However, the distinguishing factor is that it is more than a land area that generates revenue from participant activities.

For the first time in Entropia’s ten (10) year history, this unique opportunity combined the Entropia Universe Planet Partner and Marketing Partner programs which allows the Estate Manager to add to the revenue earnings through marketing and recruiting new participants.

You can find further Moon sale details here, and Moon Estate FAQ here.


Modified Akoz Power — Norway
Mikass Keer Masak — Romania
Joe Jeff xXSqUaLLXx — France
Pinthas Schmenke Dorian — United States

Akoz is the Investment Group Fund Manager, and the avatar who will hold ownership of the Monria Estate Deed. This isn’t the first time he has successfully managed an investment group. Previously, he led a team of investors that purchased the Medusa’s Head real estate on Planet Calypso. Akoz will also act as the liaison between the Monria Team and MindArk.

Initially, Akoz, Mikass and Squall decided that they had enough cash on-hand to purchase the estate for the valuation they had in mind at the time, and other interested parties were turned down. Since winning the auction, they have added a fourth shareholder (Pinthas) who helps with creative work.

Suffice it to say, that revenue sharing details are in place, except for a tweak needed here and there, but all parties are appropriately covered, and each shareholder will be putting forth their best efforts to not only create an interesting environment to explore, but generate potential revenue earnings by bringing in their own new participants.

Naming the Moon Monria

Seems naming the estate was as simple as compiling a list of about 40 names and then dwindling it down to what seemed to fit best, but they also gave consideration to an easy-to-remember domain name that wasn’t already in use. Who actually submitted the name is a bit of a mystery, but it was intimated that there might be another story in here somewhere for the future.

Want to know my guess? I think they’re developing a whole mystical background story on how the estate got its name, and who wants to bet that it will absolutely fit into their mythos theme.

What is DSEC

The Monria Team has been involved in the design of the Lunar Command Center. It was learned that it is owned by the Deep Space Extraction Corporation (DSEC), and now known as the DSEC Command Center. It will be the only base located on Monria inside a crater which will consist of the following that was shared by MindArk in a release:

A Lunar Command Center with teleporters, terminals, storage, auctioneers, quest NPCs, four (4) premium shops, and portals to the subsurface caverns.

Two (2) Lunar Habitats, each with 50 apartments and 5 shops. These apartments and shops are individual estates which can be traded to other Entropia Universe participants.

The team has discussed additional amenities, but nothing they can share at this time. However, what they were willing to share, is that DSEC is a top mining corporation operating within uncharted deep space, and DSEC will clash with Church of Cthulhu on Monria.

Origin of Storyline Revealed

The Monria Facebook Page states that it is a sci-fi thriller MMORPG based on Cthulhu Mythos, which is a shared fictional universe and based on the work of American horror writer H. P. Lovecraft. As such, it will certainly be interesting to see what type of cosmic horrors we might encounter. This becomes especially concerning when you consider that an ongoing theme in Lovecraft’s work depicts complete irrelevance of mankind and what darkness they may encounter in space.

According to Lovecraft — “The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.” So does this mean that the Monria Team will be showing us the dark side of the moon, and giving us a glimpse of what exists outside of our perceived reality about our universe?

I can tell you that based on the following description of one of the most extensively worshiped mythos deities (Shub-Niggurath), we just might be in for some interesting times.

Shub-Niggurath is an Outer God in the pantheon. She is a perverse fertility deity said to appear as an enormous cloudy mass which extrudes black tentacles, slime-dripping mouths, and short, writhing goat legs. Small creatures are spat forth, which are either re-consumed into the miasmatic form or escape to some monstrous life elsewhere.

Creatures emerge from Mythos Theme

The Monria Team is working closely with MindArk and their development staff regarding designs, and once MindArk was introduced to the Cthulhu Mythos inspiration for Monria’s theme, creature design began. The main creature that emerged as a result of the Shub-Niggurath mythos is called a Shubbette. It is not known whether this design will make it into the game yet, because I was told that everything is still very much a work-in-progress, including creature descriptions.


It was noted that Shub-Niggurath is a perverted fertility deity, so I am assuming as such, that this is the rendition of what that means to the design team who created this creature.

Again, designs are still a work-in-progress, as are descriptions, so it will be interesting to see exactly what will make it into the game.

There was another unique creature design shared, and perhaps its name is description enough for those who are familiar with mythos themes, but its appearance certainly gives the air of danger, and perhaps a veiled threat alerting us to be cautious when approaching.





I’m sure everyone will be curious as to what the stats will be on these creatures, but that’s data we will have to wait for, along with the details of the other two unique creature DNA’s that are yet to be revealed. However, I have learned that there will also be a larger event creature based on the design of one of the four unique DNA’s, but no further information is available about quests or missions.

Monria Progress

The Monria Team shared that there has been real progress, especially within the last few weeks. Some mobs are almost finished, but as mentioned earlier, designs and descriptions are still a work-in-progress.

There are also many story chapters and story elements already written, which will gradually be released to the public in the months to come, but I was told that they’ll have a nice surprise in this area which will set Monria apart from the other planets.

With the eight (8) subsurface caverns that will be a part of Monria’s environment, I asked specifically about mining, even before learning that DSEC was a top mining corporation. Miners will be happy to hear that Monria will be an attractive mining haven where they won’t be forced to hunt in order to mine, and the team is exploring several possibilities on how to make this happen. They want to “attract miners and keep them happy, not turn them off by forcing them to hunt if they don’t want to.”

In asking how the team is adjusting to the development process so far, I was given the following response:

Process is pretty strict in some areas and pretty flexible in areas where we wouldn’t have anticipated much flexibility. MA is breaking new ground with this new planet partner model they’ve pioneered. It’s basically a trial and error process in a way. Some things need to be figured out along the way as this is a new experience for both us and MA. MA took the time to read our story and understand concept behind it. That really made its way into the mob design and environmental layout. Things are on the right track, though track isn’t as fast as we’d like it to be at times, all part of streamlining the whole dev process most likely.

Hunters will hardly be left out, and since there are only four (4) unique DNA’s, I will assume that maturity levels will figure into each of the eight (8) subsurface cavern environments. However, much is still to be determined, and we’ll just have to see how it all unfolds.

The Monria Team has had many discussions regarding a marketing plan, and feel that they have come up with an original strategy, but are not revealing any specifics at this point in time, saying that they don’t want to spoil the surprise. Let’s hope that whatever this strategy is, it will populate Monria with a surprising number of new players. There is also hope that with their choice of theme, they will be able to attract the Lovecraft Cthulhu crowd, which is said to be a very passionate and dedicated crowd. This is where storyline and how it will be implemented throughout game play will be a critical aspect of relating this well-known mythos to the history and evolution of Monria.

Monria was scheduled to be launched sometime in the 2nd or 3rd quarter of 2013, and while we are entering the 3rd quarter, I am told that the team is working hard toward achieving its anticipated goal, but promises cannot be made. It all depends on the development process, and as we all know, it’s never a foregone conclusion as to exact delivery dates.

Personally, I would give them a bit of a break since this is new territory they have embarked upon, and not the traditional Planet Partner scenario. This is a trial and error, first of its kind, pioneering entity that we will eventually have the opportunity of experiencing, and I’m sure a bit of a stressful thing with the level of responsibility they are charged with.

I wish the Monria Team a smooth process, and thank them for this MindStar Media exclusive.



Virtualsense Official
Staff member
Community & Media Manager
Virtualsense Media Team
VCAT Team Member
As an afterthought, and after resurrecting this article, I can't think of being connected with Ant and Monria as anything but fate. We've known each other for a long time and it just seemed like a natural progression of things given our past involvement in this universe, but then it was Ant who said ... I knew I would get you to come back. Meaning, come back and become more engaged in what we both experienced in the past.

I would say it's Kismet, but that's a Quad-mounted weapon, right? :D
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