My thoughts based on precedent suggestions and ideas came out in the chat ingame:
Clear mob spawn: for me is a No, keep it as it's, mixed and messed spawn are funnier and more "natural", there're already many areas with one single spece with a low maturity ranges (small to medium, medium to high, high to very high). Mixed spawn of average Toulan mobs is good to work on more codex at once. This is worth especially since the Quwa "Iron like" challenges are going to be eliminated. The areas between Al-Nahar City and Damn Cliff and the green mountain north of North Pit are my favourite places.
Add teleporters everywhere: again it's a No, I can only say, for lazy persons, to move The NPC for Wahesh and Khaffash daily to a place with TP. Getting lost or stucked in a outpost for me is positive thing and part of the "Journey Through The Sands"; especially on Toulan is really easy find an help just asking in the chat.
Add new mobs: Yes, I'd really like see some new mob in the high very high range of difficoult. Where to put them? For a sea mob there's plenty of space, for terrestial mobs I would be happy to see a Toulan expansion toward south or west since the actual map clearly calls it, also the ancient map suggests that we're are living in the north-east quadrant of a larger planet. Maybe the things are not meture enough to implement new territories, but hey, the community visiting or takeing residence on Toulan are growning!
Add new tools: Yes, more medical kits, mining tools, some refiner, scanners would be great to boost the crafting side of Toulan and in general the whole economy for miners and hunters. About a Toulan texturizer yes, yes, yes! For me Toulan has the overall best set of textures in the universe so deserve the best texturizer. There're wonderful textures around but not so many all nice and all together packed in a little book as it's for Toulan. Add more wonderful textures too!